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Rules


• Game starts with one team taking one shot. The second team starts regular play with two balls. Starting shot decided by a coin flip or Rochambeau (Rock, Paper, Scissors). Winner chooses which team shoots first. After the first shot, teams will shoot 2 balls thereafter, alternating shots between team members (i.e. both players will shoot one ball per possession).
• Rollback Shot - If a team sinks both of their shots, they will receive (1) ball back
• Cups will be “rearranged” into tight triangle formations in the center-back of the table at 6-cups and 3-cups. Cups knocked out of formation, regardless of fault, will be returned to their original location at the request of the shooter. The last cup can be moved to the center-back of the table at the request of the shooter.
• A player must not interfere with a ball that is “in play” (not yet hit a cup). This means that bouncing is permitted and a hit will count the same as a throw (one cup). Grabbing of a bounced shot, or any other shot “in play” will result in a one cup penalty.
• Defense (grabbing/swatting/etc) is allowed after the ball has hit a cup. No fingering/blowing.
• Balls that hit objects that are “out of play” (previously hit cups, beer cans, etc) are considered dead and can not come back into play and hit cups.
• No penalty for dropping the ball in your own cup.
• Leaning permitted as long as the player is standing behind the back edge of the table.
• Distractions are allowed as long as the person’s entire body is behind the edge of the table (including hands). This rule applies to spectators as well. Non-game participants standing next to the table may not distract a shooter in any way, unless they too are behind the edge of the other end of the table.
• Once the last cup has been hit, the game goes to redemption. If the other team cannot force overtime, the game is over.
• All disputes are to be settled by an Fast Times representative. All referee decisions are final. Arguing with the referee will result in removal from the tournament and forfeiture of all entry fees.

Redemption and Overtime:
• The redeeming team must hit all remaining cups in order to force overtime, alternating shots between players if more than one cup is left. The “Balls in Hand” rule is in effect (the balls on the side of Team B after Team A hits the last cup determines how many shots Team B gets in redemption).
• If the game was 1 cup vs. 1 cup, and Team A hit the last cup with one shot, Team B will only have one shot at their last cup.
• If the game was 1 cup vs. 1 cup, and Team A hit the last cup in the second shot, Team B will get two shots at their last cup.
• If Team B has 2 or more cups left after Team A hits the last cup, Team B will need to alternate shots between players without missing to force OT.
• Overtime will be 3-cups arranged in a tight triangle formation at the back-center-back of the table. The team that hit the last cup first in regulation starts OT with both balls.
• Same rules apply during overtime as during regular play.

 

 

 

 

 

 

 

 

 

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